Wars
Experimental & Potentially Deprecated
The war system has been implemented but rarely used. It may become deprecated unless servers actively use it.
A war is an organized PvP conflict between regions with an economic stake.
Declaring a War
Example: /hs war declare EnemyBase 50000 TheGreatWar
Prerequisites
- Your region must have the
warsworld flag set to Allow - The target must also have
warsenabled - You must have enough money in your region bank for the prize
What Happens During War
- Members of both regions can attack each other freely
- Ignored flags: Doors, trap doors, fence gates, PvP, Passthrough
- Players who are members of both regions are "regicides" — can attack either side
Surrendering
The other region wins and receives the prize.
Winning
A war ends when a player from either side dies. The opposing team wins and receives the prize.