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Wars

Experimental & Potentially Deprecated

The war system has been implemented but rarely used. It may become deprecated unless servers actively use it.

A war is an organized PvP conflict between regions with an economic stake.

Declaring a War

/hs war declare [target-region] [prize] (war-name)

Example: /hs war declare EnemyBase 50000 TheGreatWar

Prerequisites

  • Your region must have the wars world flag set to Allow
  • The target must also have wars enabled
  • You must have enough money in your region bank for the prize

What Happens During War

  • Members of both regions can attack each other freely
  • Ignored flags: Doors, trap doors, fence gates, PvP, Passthrough
  • Players who are members of both regions are "regicides" — can attack either side

Surrendering

/hs war surrender

The other region wins and receives the prize.

Winning

A war ends when a player from either side dies. The opposing team wins and receives the prize.

Configuration

# In regions.yml
wars:
  enabled: false
  min-prize: 1000.0
  max-prize: 1000000000.0
  keep-inventory: false
  give-head: true
  broadcast-type: "regions"  # regions, server, or silent