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Managing a Region

Once you've created a region, you can customize it extensively. This guide covers the full range of management features.


Targeting Regions

Most commands work on your targeted region, your active region.

/hs set [region]

Who can target what:

  • Owners can target any region they own.
  • Trusted members can target regions where they are a member.
  • Operators can target any region on the server.

If you own only one region, it is selected automatically. See Other Settings to control automatic selection for new players.


Basic Settings

Rename

/region rename [new-name]

Renaming is blocked if the name is already in use. A rename cooldown applies (10 minutes by default).

Display Name

Set a display name (supports color codes) separately from the region name:

/region setdisplayname [display-name]

Example: /region setdisplayname &6&lThe &2&lBase

Description

/region setdescription [description]

Example: /region setdescription Our cozy survival base

Spawn Location

Set where players teleport when visiting:

/region setspawn

Stand where you want the spawn point and run the command. The spawn must be inside a chunk claimed by the region. A spawn-change cooldown applies (10 minutes by default).

Map Appearance

Customize how the region appears on supported web maps:

/region setmapcolor [color]
/region setmapicon [icon-name]

Run either command without an argument to open the color or icon menu instead. Map changes share a 12-hour cooldown. See Borders & Maps.

Weather & Time

Control the environment within your region:

/region settime [time]
/region setweather [weather]

Both commands require the set-weather-and-time control flag (see Control Flags). Time and weather settings are client-side and logged to the region's activity log.


Managing Members

Trust a Player

/region trust [player]

Trusted players can build and interact in your region. Their specific permissions depend on their member flags.

Acceptance System

By default, the invited player must run /region accept [region] to join. Set special-feat.ignore-trust-acceptance-system: true in regions.yml to trust players immediately. See Other Settings.

Deny an Invite

/region deny [region]

Rejects a pending invitation without joining the region.

Untrust a Player

/region untrust [player]

Removes the player (or revokes a pending invitation). The player loses member permissions immediately.

Ban a Player

/region ban [player] (reason)

Banned players cannot enter the region, even if passthrough is allowed. An optional reason can be attached.

Unban

/region unban [player]

Lifts a region ban so the player can enter again.

Kick

/region kick [player]

Removes the player from the region while they are inside the borders. They are not banned and can be trusted again later.

View Members & Bans

/region members
/region banlist

Both commands open a GUI for the targeted region. Add gui (/region banlist gui) to open the ban list GUI directly from chat.

Leave a Region

/hs leave confirm

Removes yourself as a trusted member from the targeted region. You must confirm with confirm; without it, Homestead asks you to confirm first.


Managing Flags

See the Flags Overview for a full explanation of flag types and how they resolve.

/region flags
/region flags global [flag] (allow/deny)
/region flags member [player] [flag] (allow/deny)
/region flags world [flag] (allow/deny)
  • /region flags with no further arguments opens the flags GUI.
  • global sets a player flag for every non-member in the region.
  • member sets a flag for one trusted member.
  • world sets an environment flag for the region.

Leave off allow/deny to toggle the flag's current state.


Region Menu

Open the main region management GUI:

/region menu

This GUI provides access to:

  • Region information
  • Member management
  • Flag configuration
  • Bank operations
  • Sub-area management
  • Region settings

If no region is targeted, the menu opens a list of all regions instead.


Economy

/region balance (region)
/region deposit [amount/all]
/region withdraw [amount/all]
/region setmembertax [amount]
  • balance shows the bank balance of the targeted region (or a named region).
  • deposit moves money from your wallet into the region bank; use all to deposit everything.
  • withdraw moves money from the region bank to your wallet; use all to withdraw everything.
  • setmembertax sets what each trusted member owes per tax period; set to 0 to disable.

Deposits and withdrawals require an economy plugin. See Economy Setup. Bank behavior is covered in Regional Bank and taxes in Member Taxes.


Deleting a Region

/region delete confirm

Permanent

This cannot be undone! All chunks are unclaimed, settings lost, members removed. If FAWE chunk regeneration is enabled, builds are destroyed.