Leveling & XP
Regions gain experience when members kill mobs inside claimed territory. Leveling up unlocks bonus chunks, member slots, sub-area slots, and upkeep reductions.
Checking Your Region's Level
Shows:
- Current level
- Current XP
- XP needed for next level
- Unlocked rewards
How XP Works
- Kill mobs inside your claimed region (the Ender Dragon is the exception — it awards XP regardless of where it is killed).
- Different mobs give different XP amounts.
- XP accumulates toward the next level.
- Level up and claim your rewards.
XP Timeout
There is a 2-second cooldown between XP gains (configurable as levels.timeout in levels.yml) to prevent farming by killing multiple entities at once.
XP Per Mob
| Mob | XP Range | Tier |
|---|---|---|
| Ender Dragon | 5,000–10,000 | Boss |
| Warden | 5,000–7,500 | Boss |
| Wither | 2,500–5,000 | Boss |
| Elder Guardian | 150–300 | Mini-boss |
| Ravager | 100–200 | Elite |
| Breeze | 40–80 | Elite |
| Creeper | 15–30 | Standard |
| Zombie | 10–20 | Standard |
| Cow | 10–20 | Passive |
| Bat | 1–3 | Ambient |
This is a sample of the full table. Every entity type can be configured in levels.yml under on-kill-entity.
Level Rewards
Level-up rewards are cumulative. You keep all rewards from previous levels. The maximum level is 50.
| Level | Chunks | Members | Sub-Areas | Upkeep Reduction |
|---|---|---|---|---|
| 5 | +1 | — | — | 5% |
| 10 | +2 | +1 | — | 5% |
| 15 | +4 | +2 | +1 | 10% |
| 20 | +4 | +2 | +1 | 15% |
| 30 | +4 | +2 | +1 | 30% |
| 50 | +8 | +6 | +4 | 50% |
Rewards stack: reaching level 15 grants every bonus listed for levels 5, 10, and 15 combined.
Formula
The XP required to reach the next level follows:
For example, going from level 0 to 1 requires 5(0)² + 50(0) + 100 = 100 XP; from level 1 to 2 requires 5(1)² + 50(1) + 100 = 155 XP.
Configuration
See Leveling & XP Configuration for full configuration details, including enabling/disabling the system, adjusting the XP timeout, and customizing per-entity XP values and reward tiers.