Rewards
The rewards system hands players bonus chunks and sub-areas in exchange for community engagement and playtime. It runs on top of the base limits from Ranks & Limits, so an active region can grow well beyond what any rank allows on its own. Bonuses from leveling stack with these as well.
Rewards are configured in regions.yml. First, make sure the system is switched on:
- true (default): Trusted members and playtime award bonus chunks and sub-areas.
- false: Rewards are off; players keep only their base limits.
Here is an example calculation for a default-rank player:
- Base limit (default rank): 4 chunks
- 3 trusted members × 2 chunks each: +6 chunks
- 12 hours of playtime (12-hour tier): +4 chunks
- Total: 14 chunks
Member Rewards
Region owners get bonus chunks for each trusted member they add, which encourages inviting friends rather than hoarding land:
rewards:
for-each-member:
chunks: 2 # Bonus chunks per member
subareas: 1 # Bonus sub-areas per member
With the default values:
- 3 members: +6 chunks, +3 sub-areas
- 5 members: +10 chunks, +5 sub-areas
- 10 members: +20 chunks, +10 sub-areas
Member bonuses grow linearly with no cap, so raise or lower chunks and subareas if the defaults scale too quickly for your server's economy.
Playtime Rewards
The longer a player is active, the more bonus chunks they earn. The highest qualifying tier is used; the playtime tiers themselves do not stack with each other, though they do combine with member rewards.
rewards:
by-playtime:
- minutes: 30
hours: 0
days: 0
chunks: 1
subareas: 1
- minutes: 0
hours: 3
days: 0
chunks: 2
subareas: 2
- minutes: 0
hours: 12
days: 0
chunks: 4
subareas: 3
- minutes: 0
hours: 0
days: 1
chunks: 6
subareas: 4
- minutes: 0
hours: 0
days: 3
chunks: 8
subareas: 6
- minutes: 0
hours: 0
days: 7
chunks: 10
subareas: 8
The minutes, hours, and days fields are additive within a single tier, so a tier can mix units: days: 1 together with hours: 12 for a threshold of one and a half days.
How Tiers Work
If a player has 7 hours of playtime:
- Qualifies for the 30-minute tier
- Qualifies for the 3-hour tier
- Does not yet qualify for the 12-hour tier
- Gets: 2 chunks, from the 3-hour tier (the highest qualifying tier)
Tier Design
Make sure each tier gives more than the previous one. Rewards only increase as playtime grows, so a smaller later tier would never be reached.