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Rewards

The rewards system gives players bonus chunks and sub-areas based on community engagement and playtime. Rewards stack on top of base limits from Ranks & Limits.

Example Calculation

Source Chunks
Base limit (default rank) 4
3 trusted members (2 each) +6
10 hours playtime +4
Total 14

Member Rewards

Region owners get bonus chunks for each trusted member they add.

rewards:
  for-each-member:
    chunks: 2     # Bonus chunks per member
    subareas: 1   # Bonus sub-areas per member

Examples:

Members Chunks Bonus Sub-Areas Bonus
3 +6 +3
5 +10 +5
10 +20 +10

Dynamic

If you untrust a player, you lose those reward chunks. Rewards go to the region owner, not the members.

Playtime Rewards

The longer a player is active, the more bonus chunks they earn. The highest qualifying tier is used — tiers do not stack.

rewards:
  by-playtime:
    - minutes: 30
      chunks: 1
      subareas: 1
    - hours: 3
      chunks: 2
      subareas: 2
    - hours: 12
      chunks: 4
      subareas: 3
    - days: 1
      chunks: 6
      subareas: 4
    - days: 3
      chunks: 8
      subareas: 6
    - days: 7
      chunks: 10
      subareas: 8

How Tiers Work

If a player has 7 hours of playtime:

  • Qualifies for 30 min tier
  • Qualifies for 3 hour tier
  • Does NOT qualify for 12 hour tier yet
  • Gets: 2 chunks (from the 3 hour tier — highest qualifying)

Tier Design

Make sure each tier gives more than the previous one. Rewards only increase as playtime grows.

Best Practices

Server Size Recommended Max Chunks
Small 30–50
Medium 20–40
Large 15–30

Balance your base limits, member rewards, and playtime tiers to prevent players from claiming unreasonable amounts of the map.