Rewards
The rewards system gives players bonus chunks and sub-areas based on community engagement and playtime. Rewards stack on top of base limits from Ranks & Limits.
Example Calculation
| Source | Chunks |
|---|---|
| Base limit (default rank) | 4 |
| 3 trusted members (2 each) | +6 |
| 10 hours playtime | +4 |
| Total | 14 |
Member Rewards
Region owners get bonus chunks for each trusted member they add.
rewards:
for-each-member:
chunks: 2 # Bonus chunks per member
subareas: 1 # Bonus sub-areas per member
Examples:
| Members | Chunks Bonus | Sub-Areas Bonus |
|---|---|---|
| 3 | +6 | +3 |
| 5 | +10 | +5 |
| 10 | +20 | +10 |
Dynamic
If you untrust a player, you lose those reward chunks. Rewards go to the region owner, not the members.
Playtime Rewards
The longer a player is active, the more bonus chunks they earn. The highest qualifying tier is used — tiers do not stack.
rewards:
by-playtime:
- minutes: 30
chunks: 1
subareas: 1
- hours: 3
chunks: 2
subareas: 2
- hours: 12
chunks: 4
subareas: 3
- days: 1
chunks: 6
subareas: 4
- days: 3
chunks: 8
subareas: 6
- days: 7
chunks: 10
subareas: 8
How Tiers Work
If a player has 7 hours of playtime:
- Qualifies for 30 min tier
- Qualifies for 3 hour tier
- Does NOT qualify for 12 hour tier yet
- Gets: 2 chunks (from the 3 hour tier — highest qualifying)
Tier Design
Make sure each tier gives more than the previous one. Rewards only increase as playtime grows.
Best Practices
| Server Size | Recommended Max Chunks |
|---|---|
| Small | 30–50 |
| Medium | 20–40 |
| Large | 15–30 |
Balance your base limits, member rewards, and playtime tiers to prevent players from claiming unreasonable amounts of the map.