Leveling & XP
Region leveling rewards players for killing mobs inside their claimed regions. As a region gains XP, it levels up and unlocks bonuses.
How It Works
- Players kill mobs inside their claimed region
- Each kill grants XP based on mob type
- XP accumulates — the region levels up
- Each level unlocks rewards (chunks, members, upkeep reduction)
Outside Kills
Only kills that happen inside your claimed region count — except the Ender Dragon, which counts regardless of location.
Level Formula
| Level | XP Required | Cumulative XP |
|---|---|---|
| 1 | 155 | 155 |
| 2 | 220 | 375 |
| 5 | 475 | 1,625 |
| 10 | 1,100 | 6,200 |
| 20 | 3,100 | 28,700 |
| 50 | 15,100 | 384,200 |
Configuration (levels.yml)
Enable/Disable
XP Timeout
Prevents XP farming by limiting how often XP can be gained:
XP per Mob Type
Configure XP range (min, max) per entity:
levels:
on-kill-entity:
ENDER_DRAGON: [ 5000, 10000 ] # Boss tier
WARDEN: [ 5000, 7500 ]
WITHER: [ 2500, 5000 ]
ELDER_GUARDIAN: [ 150, 300 ] # Mini-boss tier
CREEPER: [ 15, 30 ] # Standard hostile
ZOMBIE: [ 10, 20 ]
COW: [ 10, 20 ] # Passive
BAT: [ 1, 3 ] # Ambient
Level-Up Rewards
Rewards are cumulative — you get all rewards from previous levels too.
levels:
rewards:
5: # Level 5
chunks: 1
members: 0
subareas: 0
upkeep-reduction: 5 # Percent
10:
chunks: 2
members: 1
subareas: 0
upkeep-reduction: 5
15:
chunks: 4
members: 2
subareas: 1
upkeep-reduction: 10
50:
chunks: 8
members: 6
subareas: 4
upkeep-reduction: 50
Ascending Order
Keep levels in ascending order in the config file. Rewards from all unlocked levels stack.
Reward Types
| Reward | Effect |
|---|---|
chunks |
Bonus claimable chunks for the region |
members |
Bonus trusted member slots |
subareas |
Bonus sub-area slots |
upkeep-reduction |
Percentage reduction on upkeep costs |