Class StorageMenu
java.lang.Object
tfagaming.projects.minecraft.homestead.storage.StorageMenu
- All Implemented Interfaces:
org.bukkit.event.Listener
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Constructor Summary
ConstructorsConstructorDescriptionStorageMenu(org.bukkit.entity.Player player, long regionId, String title, int size) -
Method Summary
Modifier and TypeMethodDescriptionvoidaddItem(int slot, org.bukkit.inventory.ItemStack itemStack, BiConsumer<org.bukkit.entity.Player, org.bukkit.event.inventory.InventoryClickEvent> callback) voidorg.bukkit.entity.PlayerlongbooleanisValid()voidonInventoryClick(org.bukkit.event.inventory.InventoryClickEvent event) voidonInventoryClose(org.bukkit.event.inventory.InventoryCloseEvent event) voidonInventoryDrag(org.bukkit.event.inventory.InventoryDragEvent event) voidonPlayerQuit(org.bukkit.event.player.PlayerQuitEvent event) voidopen()voidvoidupdateSlot(int slot, org.bukkit.inventory.ItemStack item)
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Constructor Details
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StorageMenu
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Method Details
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getPlayer
public org.bukkit.entity.Player getPlayer() -
getRegionId
public long getRegionId() -
isValid
public boolean isValid() -
refreshDisplay
public void refreshDisplay() -
updateSlot
public void updateSlot(int slot, org.bukkit.inventory.ItemStack item) -
open
public void open() -
forceClose
public void forceClose() -
addItem
public void addItem(int slot, org.bukkit.inventory.ItemStack itemStack, BiConsumer<org.bukkit.entity.Player, org.bukkit.event.inventory.InventoryClickEvent> callback) -
onInventoryClick
public void onInventoryClick(org.bukkit.event.inventory.InventoryClickEvent event) -
onInventoryDrag
public void onInventoryDrag(org.bukkit.event.inventory.InventoryDragEvent event) -
onInventoryClose
public void onInventoryClose(org.bukkit.event.inventory.InventoryCloseEvent event) -
onPlayerQuit
public void onPlayerQuit(org.bukkit.event.player.PlayerQuitEvent event)
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