Rewards
The rewards system gives players bonus chunks and sub-areas based on their activity and community engagement. This encourages longer playtime and cooperation while expanding claiming capabilities.
How Rewards Work
Rewards are added on top of base limits from Ranks and Limits.
Example:
- Base limit: 8 chunks
- Reward for 3 members: +6 chunks (2 per member)
- Reward for 10 hours playtime: +4 chunks
- Total available: 18 chunks
Rewards help active players expand their regions without requiring rank purchases.
Types of Rewards
Rewards for Trusted Members
Reward region owners for building a community by trusting other players.
Rewards by Playtime
Reward players for staying active on the server with increasing bonuses over time.
Member Rewards
How It Works
Every time someone joins your region as a trusted member, you receive bonus chunks and/or sub-areas.
Example:
- You trust PlayerA → +2 chunks
- You trust PlayerB → +2 chunks (total: +4)
- You trust PlayerC → +2 chunks (total: +6)
Configuration
rewards:
for-each-member:
chunks: 2 # Chunks gained per member (0 = disabled)
subareas: 1 # Sub-areas gained per member (0 = disabled)
Example Scenarios
Disabled:
No rewards for trusting members.Moderate Rewards:
- 3 members = +6 chunks, +3 sub-areas
- 5 members = +10 chunks, +5 sub-areas
Generous Rewards:
- 3 members = +15 chunks, +6 sub-areas
- 5 members = +25 chunks, +10 sub-areas
Important Notes
Rewards go to the region owner, not the members themselves. This encourages owners to build active communities.
Members must be currently trusted. If you untrust someone, you lose those reward chunks.
Respects maximum member limits. You can't trust more members than your rank allows, even for rewards.
Playtime Rewards
How It Works
The longer a player has been active on the server, the more bonus chunks they earn. Rewards are based on total playtime, not session time.
Example progression:
- Play for 30 minutes → +1 chunk
- Play for 3 hours total → +2 chunks
- Play for 1 day total → +5 chunks
- And so on...
Configuration
rewards:
by-playtime:
- minutes: 30
hours: 0
days: 0
chunks: 1
subareas: 1
- minutes: 0
hours: 3
days: 0
chunks: 2
subareas: 2
- minutes: 0
hours: 12
days: 0
chunks: 4
subareas: 3
- minutes: 0
hours: 0
days: 1
chunks: 6
subareas: 4
- minutes: 0
hours: 0
days: 3
chunks: 10
subareas: 6
- minutes: 0
hours: 0
days: 7
chunks: 15
subareas: 8
Understanding Time Format
Each tier has three time components that add together:
- minutes: 30 # 30 minutes
hours: 2 # + 2 hours
days: 1 # + 1 day
# Total: 1 day, 2 hours, 30 minutes
Common time conversions:
- 1 hour = 60 minutes
- 1 day = 24 hours = 1440 minutes
- 1 week = 7 days = 168 hours
Designing Progression
Short-term Rewards (First Hour):
# Immediate gratification for new players
- minutes: 15
hours: 0
days: 0
chunks: 1
subareas: 0
- minutes: 30
hours: 0
days: 0
chunks: 2
subareas: 1
- minutes: 0
hours: 1
days: 0
chunks: 3
subareas: 1
Medium-term Rewards (First Week):
# Regular player milestones
- hours: 5
chunks: 5
- hours: 12
chunks: 8
- days: 1
chunks: 12
- days: 3
chunks: 16
- days: 7
chunks: 20
Long-term Rewards (Weeks/Months):
# Veteran player rewards
- days: 14
chunks: 25
- days: 30
chunks: 35
- days: 60
chunks: 50
- days: 90
chunks: 75
Progression Rules
Highest tier wins:
Homestead checks all tiers and gives you rewards from the highest tier you qualify for, not cumulative.
Example:
If you have 7 hours playtime:
- ✓ Qualified for 1 hour tier
- ✓ Qualified for 5 hour tier
- ✗ Not qualified for 10 hour tier yet
You get: 8 chunks (from the 5-hour tier)
Not: 3 + 8 = 11 chunks (they don't stack)
Design Your Tiers Carefully
Make sure each tier gives more rewards than the previous one. Don't decrease rewards as time increases!
Bad progression:
Good progression:
- hours: 1
chunks: 5
- hours: 5
chunks: 10 # Always increasing
- hours: 10
chunks: 20 # Keeps going up
Balancing Rewards
Finding the Right Balance
Consider:
- Base limits: How many chunks do players start with?
- Server size: More players = more conservative rewards
- World size: Larger worlds can afford generous rewards
- Server type: Creative servers can be more generous
- Player retention goals: Higher rewards = more reason to stay
Calculating Total Possible
Example calculation:
- Base limit (from rank): 8 chunks
- Maximum members: 5 players
- Member reward: 2 chunks per member
- Highest playtime tier: +20 chunks
Maximum total:
- Base: 8
- Members: 5 × 2 = +10
- Playtime: +20
- Total: 38 chunks possible
Preventing Overflow
Make sure the maximum possible chunks doesn't: - Let players claim unreasonably large areas - Cause lag from too many protected chunks - Make the world fill up too quickly
Recommended maximum totals:
- Small servers: 30-50 chunks
- Medium servers: 20-40 chunks
- Large servers: 15-30 chunks