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Rewards

The rewards system gives players bonus chunks and sub-areas based on their activity and community engagement. This encourages longer playtime and cooperation while expanding claiming capabilities.

How Rewards Work

Rewards are added on top of base limits from Ranks and Limits.

Example:

  • Base limit: 8 chunks
  • Reward for 3 members: +6 chunks (2 per member)
  • Reward for 10 hours playtime: +4 chunks
  • Total available: 18 chunks

Rewards help active players expand their regions without requiring rank purchases.

Types of Rewards

Rewards for Trusted Members

Reward region owners for building a community by trusting other players.

Rewards by Playtime

Reward players for staying active on the server with increasing bonuses over time.

Member Rewards

How It Works

Every time someone joins your region as a trusted member, you receive bonus chunks and/or sub-areas.

Example:

  • You trust PlayerA → +2 chunks
  • You trust PlayerB → +2 chunks (total: +4)
  • You trust PlayerC → +2 chunks (total: +6)

Configuration

rewards:
  for-each-member:
    chunks: 2      # Chunks gained per member (0 = disabled)
    subareas: 1    # Sub-areas gained per member (0 = disabled)

Example Scenarios

Disabled:

for-each-member:
  chunks: 0
  subareas: 0
No rewards for trusting members.

Moderate Rewards:

for-each-member:
  chunks: 2
  subareas: 1

  • 3 members = +6 chunks, +3 sub-areas
  • 5 members = +10 chunks, +5 sub-areas

Generous Rewards:

for-each-member:
  chunks: 5
  subareas: 2

  • 3 members = +15 chunks, +6 sub-areas
  • 5 members = +25 chunks, +10 sub-areas

Important Notes

Rewards go to the region owner, not the members themselves. This encourages owners to build active communities.

Members must be currently trusted. If you untrust someone, you lose those reward chunks.

Respects maximum member limits. You can't trust more members than your rank allows, even for rewards.

Playtime Rewards

How It Works

The longer a player has been active on the server, the more bonus chunks they earn. Rewards are based on total playtime, not session time.

Example progression:

  • Play for 30 minutes → +1 chunk
  • Play for 3 hours total → +2 chunks
  • Play for 1 day total → +5 chunks
  • And so on...

Configuration

rewards:
  by-playtime:
    - minutes: 30
      hours: 0
      days: 0
      chunks: 1
      subareas: 1

    - minutes: 0
      hours: 3
      days: 0
      chunks: 2
      subareas: 2

    - minutes: 0
      hours: 12
      days: 0
      chunks: 4
      subareas: 3

    - minutes: 0
      hours: 0
      days: 1
      chunks: 6
      subareas: 4

    - minutes: 0
      hours: 0
      days: 3
      chunks: 10
      subareas: 6

    - minutes: 0
      hours: 0
      days: 7
      chunks: 15
      subareas: 8

Understanding Time Format

Each tier has three time components that add together:

- minutes: 30  # 30 minutes
  hours: 2     # + 2 hours
  days: 1      # + 1 day
  # Total: 1 day, 2 hours, 30 minutes

Common time conversions:

  • 1 hour = 60 minutes
  • 1 day = 24 hours = 1440 minutes
  • 1 week = 7 days = 168 hours

Designing Progression

Short-term Rewards (First Hour):

# Immediate gratification for new players
- minutes: 15
  hours: 0
  days: 0
  chunks: 1
  subareas: 0

- minutes: 30
  hours: 0
  days: 0
  chunks: 2
  subareas: 1

- minutes: 0
  hours: 1
  days: 0
  chunks: 3
  subareas: 1

Medium-term Rewards (First Week):

# Regular player milestones
- hours: 5
  chunks: 5

- hours: 12
  chunks: 8

- days: 1
  chunks: 12

- days: 3
  chunks: 16

- days: 7
  chunks: 20

Long-term Rewards (Weeks/Months):

# Veteran player rewards
- days: 14
  chunks: 25

- days: 30
  chunks: 35

- days: 60
  chunks: 50

- days: 90
  chunks: 75

Progression Rules

Highest tier wins:
Homestead checks all tiers and gives you rewards from the highest tier you qualify for, not cumulative.

Example:

- hours: 1
  chunks: 3

- hours: 5
  chunks: 8

- hours: 10
  chunks: 15

If you have 7 hours playtime:

  • ✓ Qualified for 1 hour tier
  • ✓ Qualified for 5 hour tier
  • ✗ Not qualified for 10 hour tier yet

You get: 8 chunks (from the 5-hour tier)

Not: 3 + 8 = 11 chunks (they don't stack)

Design Your Tiers Carefully

Make sure each tier gives more rewards than the previous one. Don't decrease rewards as time increases!

Bad progression:

- hours: 1
  chunks: 10  # More than next tier!

- hours: 5
  chunks: 5   # Less than previous! Bad!

Good progression:

- hours: 1
  chunks: 5

- hours: 5
  chunks: 10  # Always increasing

- hours: 10
  chunks: 20  # Keeps going up

Balancing Rewards

Finding the Right Balance

Consider:

  1. Base limits: How many chunks do players start with?
  2. Server size: More players = more conservative rewards
  3. World size: Larger worlds can afford generous rewards
  4. Server type: Creative servers can be more generous
  5. Player retention goals: Higher rewards = more reason to stay

Calculating Total Possible

Example calculation:

  • Base limit (from rank): 8 chunks
  • Maximum members: 5 players
  • Member reward: 2 chunks per member
  • Highest playtime tier: +20 chunks

Maximum total:

  • Base: 8
  • Members: 5 × 2 = +10
  • Playtime: +20
  • Total: 38 chunks possible

Preventing Overflow

Make sure the maximum possible chunks doesn't: - Let players claim unreasonably large areas - Cause lag from too many protected chunks - Make the world fill up too quickly

Recommended maximum totals:

  • Small servers: 30-50 chunks
  • Medium servers: 20-40 chunks
  • Large servers: 15-30 chunks